
It is paramount that your armoury is heavily protected as rioting prisoners will almost certainly target this room to acquire weaponry which will make them, and the overall riot, much harder to stop. weaponry, dropped by a rioting prisoner will be seized and dumped. However, if you, as the player, manage to quell the riot successfully, any and all dead bodies will be moved to hearses, injured personnel and prisoners will retreat to an infirmary and any contraband, i.e. The government will take legal control of the facility, therefore making you redundant, and will deploy the national guard - expertly trained soldiers armed with assault rifles which will take the prison back through lethal, unprecedented force. If you fail to quell the riot within the given time frame, it will be game over. If both of these methods are unsuccessful, or the riot is too powerful, the government will enforce a warning giving you a time limit in which you must stop the riot. Causing a mass-surrender of rioting prisoners by authorising armed guards to discharge their weapons and restore order. This can be achieved by externally hiring riot guards. Subduing most, or all, rioting prisoners to reduce the participant count and deplete riot power. There are two main methods that can be used to quell a riot. Ultimately, riots are not something beneficial to a prison and the sooner they are stopped the better. NOTE: Security staff will still attempt to subdue rioting prisoners, but only those which are outside, i.e. It is therefore wise to utilise these security staff members as best as possible. However, armed guards will fearlessly enter these areas and confront any rioting inmates inside. General staff and security personnel including: guards, dog handlers, guard dogsand snipers will not enter captured rooms in fear of their lives. Captured rooms will turn a dark red colour, indicating they have been commandeered by the rebelling inmates. Slaughtering of any prisoners with endangering reputations.Īs aforementioned, rioting prisoners will attempt to commandeer the rooms of your facility by force. Assassination of administrative heads, e.g. If a gang member is attacked, and a large quantity of fellow gang members are nearby.Īlthough they may appear disorganized and chaotic, riots and their participants actually have several methodical objectives and aims.
If the leader of a very large gang is killed, and the gang members become simultaneously violent.The simultaneous, unwarranted outbreak of prisoners with volatile reputations.snitch, which triggers a mass-onslaught thus leading to a riot. The presence of one or more prisoners with endangering reputations, e.g.You, as the player, will immediately be notified of a riot as a large banner displayed across the screen will read: 'RIOT UNDERWAY' and will detail how many inmates are actively participating in said riot. the danger level/temperature level of your prison is at 33% or above.there are 10 or more prisoners rioting at once.More specifically, a riot will only occur where:
After a while, a large number of your prisoners will simultaneously begin to cause trouble, until a riot officially begins. This is indicated by the coloured '!' marks. Prisoners will verbalise the fact that their needs are being neglected through complaints, general misconduct or inattentiveness during reform programs.Īs more prisoners become disgruntled due to being neglected, your facility's danger level will begin to rise. The main cause of a riot are when the needs of your prisoners are left unsatisfied for an over-extended period of time. The onset of a riot may be triggered by many factors but all will be, in some way, associated with your prisoners' happiness, well-being and your prison's danger level.